ICCE Conference on Game and
Toy Enhanced Learning and Society (GTEL&S)
November 28, 2011 (Monday) to December 2, 2011 (Friday)
Chiang Mai, Thailand
Organized by Asia-Pacific Society for Computers in Education https://apsce.net
Hosted by National Electronics and Computer Technology Center, Thailand https://www.nectec.or.th
In response to the emerging research diversity, ICCE2011 will be a meta-conference, a conference of collocated theme-based conferences. This is the Call for Papers for the theme-based conference, C5: ICCE Conference on GTEL&S, standing for 'Game and Toy Enhanced Learning and Soceity'. The spurring interest in deriving pedagogical principles and design from video games and digital toys offers a new angle of designing 'how to learn' in the future. More specifically, GTEL&S puts 'why to learn' (motivation and engagement) as a prominent element in our design. How to relate that element with other elements: 'how well to learn' (learning performance), 'what to learn' (domain knowledge), 'what to learn with' (computer programs or digital toys, virtual characters or robots), 'where to learn' (physical settings or online), and 'who to learn with' (individuals or teams) are the fundamental issues of investigation. Such endeavor will lead to significant extension of the horizon of technology enhanced learning research.
The scope of the GTEL&S will cover but not be limited to:
Foundation and Theory for Design
Evaluation
Case Studies and Exemplars
Artificial Intelligence
Virtual Characters
Virtual Storytelling and Game Narrative
Multiplayer and Social Game Design
Simulation and Animation
Entertainment Robots and Digital Toys for Education
Augmented/Mixed Reality
Interface
Training
Sport
Non-Visual Senses (Smelling, Touching, Hearing)
Mobile Games and its Linking to Online Games
Location-Based Games and Ubiquitous Technology
Identity, Roles, and Role-Playing
Optimal Experience and Flow
Engagement and Emotion
Collaboration, Competition and Communities
Social and Cultural Aspect
Wii-Like Learning Technology
Program Co-chairs
Ming-Puu CHEN, National Taiwan Normal University, Taiwan (Executive PC-Chair)
Maiga CHANG, Athabasca University, Canada
Muhammet DEMIRBILEK, Educational Technology at Suleyman Demirel University,Turkey
PC members
Johannes BUFE, Goethe University, Germany
Tak-Wai CHAN, National Central University, Taiwan
Zhi-Hong CHEN, National Central University, Taiwan
Sara DE FREITAS, The Serious Games Institute, UK
Vinod DUMBLEKAR, MANTIS, India
Julia GILLEN, Lancaster University, UK
Toshihiro HAYASHI, Kagawa University, Japan
Wu-Yuin HWANG, National Central University, Taiwan
Mingfong JAN, National Institute of Education, Singapore
Morris S.-Y. JONG, The Chinese University of Hong Kong, Hong-Kong
Dr. KINSHUK, Athabasca University, Canada
Ah-Choo KOO, Multimedia University, Malaysia
Ingeborg KRANGE, University of Oslo, Norway
Rita KUO, Ming-Dao University, Taiwan
Pilar LACASA, University of Alcala, Spain
Fong-Lok LEE, The Chinese University of Hong Kong, Hong-Kong
Hsiao-Yu LEE, Far East University, Taiwan
Jimmy LEE, The Chinese University of Hong Kong, Hong-Kong
Jiunde LEE, National Chiao Tung University, Taiwan
Kuo-Chen LI, Chung Yuan Christian University, Taiwan
Yi LI, Nanjing Normal University, China
Eric Zhi-Feng LIU, National Central University, Taiwan
Hiroyuki MITSUHARA, Tokushima University, Japan
Wolfgang MUELLER, University of Education Weingarten, Germany
Adam MURRAY, Tokai University, Japan
Junjie SHANG, Peking University, China
Ju-Ling SHIH, National University of Tainan, Taiwan
Wing-Wah Simon SO, The Hong Kong Institute of Education, Hong Kong
Masato SOGA, Wakayama University, Japan
Songsri SORANASTAPORN, Mahidol University, Thailand
Masanori SUGIMOTO, University of Tokyo, Japan
Hiroyuki TARUMI, Kagawa University, Japan
Gee-Kin YEO, Society of Simulation and Gaming of Singapore, Singapore