International Workshop on "Technology Enhanced Language Learning"
A brief description of the workshop topic
The aim of this workshop is to provide a forum where international participants can share knowledge on the technology enhanced language learning (TELL). With the integration of pedagogy theories and careful design, TELL has the capability of providing EFL learners with favorable conditions for language learning, such as independent and targeted skill practice, immediate corrective feedback, portability, social interactivity, context sensitivity, connectivity, individuality, and immediacy. As various kinds of exploration and implications have been emerging, more efforts should be devoted to make further understanding about the reasonable integration of language learning theories and latest technology development. The two-hour workshop will provide a forum where international participants can share knowledge, experiences and concerns on related issues in TELL, understand new era trends and strategies, as well as explore directions for future research collaborations.
Workshop Organizer
Tzu-Chien Liu, National Central University, Taiwan
Yu-Ju Lan, National Taiwan Normal University, Taiwan
The Trends, Design, and Evaluation of Science Educational Game
A brief description of the workshop topic
In the recently years, game-based learning has been gradually emphasized in the educational technology field, and novel technology and instructional methods which facilitated social interaction were also discussed and proposed by researchers in game-based learning. Nowadays, the cultivation of the citizens’ scientific literacy has received more and more attention in all countries around the globe. To improve the citizens’ scientific literacy, technology-enhanced science learning has been highlighted by science educators. In particular, how educational games play roles in promoting student science learning outcomes and their scientific literacy should be a crucial research issue. Recently, research concerned with science educational games has been an emerging research field. To address this important issue, this workshop aims to explore the trends, design, and evaluation of science educational game.
Workshop Organizer
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan
International Workshop on "Real Education in Virtual Worlds"
A brief description of the workshop topic
Virtual worlds have generated much attention and interest among educators and researchers over the last few years. To response the increasing calls for practical evidences of applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010). We had a fruitful harvest in the workshop. Researchers and educators from different countries got together to share and exchange experiences in Second Life. To expand the participance and influences, the second workshop on Real Education in Second Life is renamed as Real Education in Virtual Worlds. All the researchers and educators of virtual worlds, such as Second Life, online game, virtual reality, augmented reality, etc, are very welcome to join us. The two-hour workshop will provide a forum where international participants can share knowledge, experiences and concerns on related educational issues in Virtual Worlds and explore directions for future research collaborations. ( PDF file)
Workshop Organizer
Yu-Ju Lan, National Taiwan Normal University, Taiwan
The development of advanced information technologies, such as mobile devices and Web 2.0, has opened up new opportunities in the area of e-learning. A key aspect of this work has been the development of e-learning tools that can be accessed anytime and anywhere by users. As a result of such convenience, a wide range of people have begun using e-learning tools for supporting teaching and learning. Thus, it is important to ensure that such e-learning tools can accommodate diverse users’ needs. To address this issue, it is necessary to incorporate Human Centered Design (HCD) into the development of e-learning tools. This is also the purpose of this workshop. We hope that the implications of findings of each work presented in this workshop can be used to improve the development of e-learning tools so that these tools can effectively support teaching and learning for different types of users.
Workshop Organizer
Sherry Y. Chen, National Central University, Taiwan
Workshop on Open Technology, Open Standards and Open Knowledge in ICT-enabled Learning
A brief description of the workshop topic
Open technology and open standards are inevitable for today’s ICT-based education or e-learning environments. They form essential infrastructure for open knowledge sharing to evolve technology enhanced education – as such, they are more than just ‘technical components’ This workshop puts emphasis on the activities related to open technology, open standards and open knowledge including their implementation, dissemination, application and practice.
Workshop Organizer
Kiyoshi Nakabayashi, Chiba Institute of Technology, Japan
International Workshop on "Technology-Transformed Learning: Going Beyond the One-to-One Model?"
A brief description of the workshop topic
The advancement of personal computing devices, from personal computers to mobile devices, has been gradually changing the landscape of the technology-transformed learning. This facilitates the incorporation of one-to-one computing into education and opens up endless possibilities of the design and enactment of innovative teaching and learning models (or the enhancement of pre-existing models), such as ubiquitous learning, personalized learning, authentic and contextualized learning, seamless learning, rapid knowledge co-construction, among others. This leads to the further empowerment of the learners in deciding what, where, when, and how they would learn, and whom they would learn with/from. After the initial hype, however, there have been voices within the researcher community to reassess the notion of one-to-one computing in classroom and informal learning, such as whether one-to-one settings may impact peer collaboration and teachers' roles, the issues of student and social readiness, as well as the explorations of alternative or hybrid settings of many-to-one, one-to-many, many-to-many, and one-to-one configurations.
This workshop is a follow-up of the last ICCE’s workshop of the same title. The aim of this workshop is to provide a forum where international participants can share knowledge, experiences and concerns on the one-to-one technology-enhanced learning (TEL) and explore directions for future research collaborations.
Authors of outstanding papers will be invited to submit revised and expanded versions of their papers for publication in a special issue of the International Journal of Mobile Learning and Organisation (IJMLO) on the same theme of the workshop.
National Institute of Education (Singapore)
Workshop Organizer
Lung-Hsiang Wong, National Institute of Education, Singapore
The 5th Workshop on Modeling, Management and Generation of Problems/Questions in Adaptive Learning Environment
A brief description of the workshop topic
Solving problems/questions is one of the most indispensable and important elements in the teaching and learning process. Problems/questions ask for specific domain knowledge and their difficulties are moderated by given and/or ungiven conditions. Providing appropriate problems/questions enables teachers to assess the mastery levels of their students appropriately. In addition, problem/questions-centered learning, including learning by problem solving and generation, allows students to apply learned knowledge to various situations. In order to accomplish the problems/questions-centered adaptive teaching and learning, it is essential to prepare a large amount of problems/questions on domain knowledge. In addition, appropriate metadata should be attended to so as to select questions/problems that are appropriate to students. In ICCE2006, 2007, 2009, and 2010 we held successful workshops where we paid special attention to “questions/problems” in technology-enhanced learning. This is the 5th workshop focusing on the same topic. This continuous workshop will provide a good and timely opportunity to present and share the results and issues of investigations about "problems/questions" in the ICCE community. We cordially invite presenters and participants who are interested in further exploring the many facets and potential uses of "problems/questions" in education/learning from a theoretical, technological, pedagogical, sociological or administrational point of views.
Workshop Organizer
Kazuaki Kojima, Waseda University, Japan (Executive PC member)
Fu-Yun Yu, National Cheng Kung University, Taiwan
Tomoko Kojiri, Kansai University, Japan
Tanja Mitrovic, University of Canterbury, New Zealand
International Workshop on "Innovative Design of Learning Space"
A brief description of the workshop topic
The availability of wireless access everywhere is promising to change learning space. It provides learners a new way to communicate, collaborate, and interact. Therefore, computer supported ubiquitous learning is an emerging term to acquire knowledge. Students, using a variety of digital devices, can turn almost any space outside the classroom into an informal learning space. As students become increasingly digitally literate, education needs to be concerned about the innovation and support of virtual learning spaces. As we can see, innovative design of learning space has a great potential for learning by enhancing motivation and engagement. We expect to receive studies that have implemented innovative design of learning software, applications or evaluation methods for learning spaces.
Workshop Organizer
Yueh-Min Huang, National Cheng Kung University, Taiwan
Skill analysis, learning or teaching of skills, learning environments or training environments for skills
A brief description of the workshop topic
In this workshop, analyses of skills, how to learn skills or how to train skills and designs or developments of learning environments or training environments for skills are topics and discussed.
The Applications of Information and Communication Technologies in Adult and Continuing Education
A brief description of the workshop topic
Information and communication technologies (ICTs)-which include various forms of media, as well as new digital technologies such as computers and the Internet-have been recognized as potentially powerful enabling tools for educational use. When used appropriately, ICTs are expected to expand access to teaching and learning. Recently, the probable impacts of ICTs on adult education have been receiving much attention from educational researchers. Although the targeted areas of adult education may be diverse, such as higher education, teacher education or continuing education, researchers and practitioners have focused on the related issues in such fields, such as facilitating professional development, encouraging life-long learning, designing distance education programs, and other related issues.
However, a successful usage of ICTs is not always a simple thing to achieve, and it needs researchers and practitioners to scrutinize, plan, and implement it with caution. Therefore, this workshop will emphasize a wide spectrum of research or practical topics related to the usage of ICTs in enhancing adult education or continuing learning.
Workshop Organizer
Jyh-Chong Liang, National Taiwan University of Science and Technology, Taiwan
Min-Hsien Lee, National Taiwan University of Science and Technology, Taiwan